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Frequently asked questions.

Which games does it work with?

All games. GlassBreakr captures the screen and injects frames. Tested on Minecraft, GTA V, Hollow Knight, Rocket League and more.

What’s the difference with DLSS/FSR?

DLSS/FSR use your dedicated GPU. GlassBreakr uses your iGPU (Intel/AMD integrated) which does NOTHING while you game. Less than 10% impact on your graphics card.

Does it add latency?

~15–25ms of added latency. Not recommended for competitive esports (CS2, Valorant ranked).

Does it work on Mac/Linux?

Windows 10/11 only for now.

Can I cancel anytime?

During the beta, ULTRA is free for everyone — there is nothing to cancel. If paid plans arrive later, they will be month-to-month with no commitment, cancel anytime.

Is GlassBreakr really free?

Yes. During the beta we distribute a single build — ULTRA, our best engine — free for everyone: next-gen multi-frame interpolation (up to 8x FPS), scene-change detection, adaptive timestep, unlimited sessions, no watermark. Paid plans may come later.

Why doesn’t MSI Afterburner show higher FPS?

GlassBreakr works differently from DLSS/FSR. It captures your screen, generates interpolated frames via AI, and displays them on a separate overlay window. MSI Afterburner measures your game’s render FPS, which stays the same. The extra frames are displayed on GlassBreakr’s overlay on top of the game. The “Output FPS” shown in the app is the real number of frames displayed per second (captured + AI-generated). This is frame interpolation, not game-level frame generation.

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