All games. GlassBreakr captures the screen and injects frames. Tested on Minecraft, GTA V, Hollow Knight, Rocket League and more.
DLSS/FSR use your dedicated GPU. GlassBreakr uses your iGPU (Intel/AMD integrated) which does NOTHING while you game. Less than 5% impact on your graphics card.
~8ms of added latency. Imperceptible for 95% of players. Not recommended for competitive esports (CS2, Valorant ranked).
Windows 10/11 only for now.
Yes! TURBO and ULTRA are monthly subscriptions with no commitment. Cancel anytime from your dashboard.
FREE is basic frame generation (30min limit). TURBO uses an optimized engine (3x faster, unlimited). ULTRA uses our next-gen engine with multi-frame interpolation (up to 8x FPS), scene detection and adaptive timestep.
GlassBreakr works differently from DLSS/FSR. It captures your screen, generates interpolated frames via AI, and displays them on a separate overlay window. MSI Afterburner measures your game’s render FPS, which stays the same. The extra frames are displayed on GlassBreakr’s overlay on top of the game. The “Output FPS” shown in the app is the real number of frames displayed per second (captured + AI-generated). This is frame interpolation, not game-level frame generation.
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